Looking for workflow on overburden/bedrock constraint for MVI inversion

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Is there any documentation on setting up vector voxel constraints for MVI? The help documentation mentions it, but I'm having little success finding discussions of it. I have a bedrock surface and would like to ensure that the MVI results are confined to the bedrock as can readily be done in susceptibility models. Is this possible?

When trying to build a model from the input vector voxel the constraint type no longer allows upper bound. I'm assuming then that a parameter reference model is to be used. I'm not clear how to define above and below the surface.

Todd

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