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Re: How do I get the estimated block model grade on my planned drilling via. the drilling prognoses tool



Multidialog menu
Hi all,
Does anybody know how to create a multidialog menu using Python GX developer? Can't find anything about it in the API Reference.
By multidialog menu I mean something like this (see image 1) instead of that (see image 2).
Any clues, references or words of encouragement are much appreciated.
🚀 What's new in Visible Geology - May 2025
We are excited to announce that several enhancements have been made to Visible Geology to make your modelling even smoother!
Try them for yourself at www.visiblegeology.com, and let us know what you think in the comments below 👇️
- You can now bring more colour to your geological models by using the colour picker for dikes, plutons, and faults;
- When creating cores, you can now enter trend and plunge values in a data field and name your creation instead of using a default name;
- We've added directions on the grid so you can better locate yourself when using Visible Geology;
- Across Visible Geology, we've made efforts to match worldwide notation standards, displaying strike, rake, and trend with three digits;
- Lastly, in the Stereonet tool, you can now cancel your action upon creating a stereonet projection, avoiding the need to save and then delete it.
Plus, we've addressed some pesky issues you may have encountered:
- Contour lines have been enhanced for better visibility on topography and we've removed the straight lines that were incorrectly linking topography lines;
- Sections rendering will now appear correctly on complex geological models, regardless of their azimuth.
As always, we appreciate the support and feedback from the Visible Geology community!
Re: What determines slicer dip azimuth when slicing in plan view?
From some basic testing now (I haven't really thought about this until this point) it's the direction that you draw in. And it's only really when you are in plan view that this matters.. If not in plan view it seems to be the top of the slice / plane that returns the dip azimuth.. So for when you need this take the following into consideration.
Assuming plan view here:
Draw from left to right on the screen will return around 0°, the plane / slice faces north, meaning if you Look At (L) the slice you will look south.
Drawing from right to left is the 180° of the above as you might expect. This is what the hotkey Ctrl+N (Slice Y axis) will return.
Draw Top to Bottom (N-S) will return around 90° (slice / plane faces West and you will Look east if using the Look At function) and bottom to top (S-N) around 270° (also Ctrl+E, slice X axis).
Hope that helped, and remember that you could always Save the slice by Creating a Set in the slice preferences (bottom right by default).
Re: What determines slicer dip azimuth when slicing in plan view?
Just so that we are talking about the same thing I'll add an image:
If I create the slice (click and drag) on the green arrow I get around 0° and if I follow the purple line I get around 180° for the dip azimuth..
Relative side on the screen does not seem to matter.
Postgresql ODBC connection
Can someone explain me where to find information about editing the ODBC connection to a postgresql database?
Thanks!
Re: Implicitly Selecting a Mesh Partition After Clipping
What are you going to use the individual parts for later? Are you using them as individual domains or inputs into another model?
There might be a way to set it up so that each shear is broken by one of the objects that you are using to split them in your second to last operation.
Ex if the shears are vertical vein surfaces and they are cut by another vein that is more horizontal. Then you could use that surface as a "fault" to split the vein volumes into fault blocks. Giving them unique identifiers to be used later.
Kind of like this, where the teal vein surfaces needs to be unique above and below the red vein surface. Then the red vein HW/FW or references surface (green) could be used as a fault.
I might be going in the complete wrong direction here though 😎