About texture import in Mesh
You can either:
- Drape a image on a mesh.
- Import the mesh as an .obj with associated .mtl and image files.
- Import the mesh as Maptek .00t and .ireg files (Maptek Link extension required).
I hope that helped, let us know if you are still having issues.
@DavidWatkins I am struggling recently with the obj import where when I import the obj it does not bring the texture mtl file in the project, it just brings in the mesh. I tried the obj export as jpeg, tiff png nothing seems to works. It worked for the previously, but since the 6.04 release it does not do it.0
Apologies, I didn't see your response until now. Can you please open a support ticket and we can assist you in determining the source of the problem. Does the exact same obj + image work in previous versions of Leapfrog?
Things that usually trip up the process include:
- Using non-relative file paths to the image in the .mtl file.
- The .mtl file not being explicitly listed in the .obj file