What is the fastest way to import topography?


Hi all, Is there a recommendation to have a faster topography import? Assuming a similar resolution, which input is faster to import?
- Points
- Surface (as mesh)
- GIS Vector data
- Elevation grid
- Polylines
Usually the processing get stuck for a while on the "topography interp" step.
Is there one format or or the other that is faster with a graphic card?
Is there a benchmark on processing time?
Cheers!
Answers
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I have found that points is the best way, but don't add them directly to topography.
Topography is a bit different compared to other data sets, triangulation tends to be more spatially accurate than interpolation in most cases, and RBFs do not deal with high-density, regularly spaced data well.
I nearly always triangulate from points and then provide an error margin (depending on useful project resolution). That way I can merge multiple datasets together into the best topography surface, for instance, DGPS drillhole collars, a local Lidar survey, surrounded by 30m SRTM data, often a final 'boundary' polyline. (I use QGIS to convert grids to points)
I add the mesh to the topography object last. the only time I use interpolation in topography is if there are only sparse hole collars for topography, and even then I'm more likely to build that in the mesh area first.
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