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Hello all, Does anyone know if there is a function to merge vector voxels? Right now, I am converting the vector voxels to X, Y, and Z (direction) voxels, merging those separately and then converting the merged X, Y, and Z voxels into a vector voxel. A bit cumbersome, so was wondering what others are doing?
Hi, Does anyone have a workflow for Rotating MVI voxels. I can think of one but wondering if anyone knows a better way. VOXI inversions run faster if the X axis is smaller than the Y. So it is wise to rotate your data before inversion. I do this by rotating the X and Y coords in the gdb (Coordinates>Rotate) CCW about a…
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